#include <v8-local-handle.h>
Public Member Functions | |
Local ()=default | |
template<class S > | |
Local (Local< S > that) | |
T * | operator-> () const |
T * | operator* () const |
template<class S > | |
bool | operator== (const Local< S > &that) const |
template<class S > | |
bool | operator== (const PersistentBase< S > &that) const |
template<class S > | |
bool | operator!= (const Local< S > &that) const |
template<class S > | |
bool | operator!= (const Persistent< S > &that) const |
template<class S > | |
Local< S > | As () const |
Public Member Functions inherited from v8::api_internal::IndirectHandleBase | |
bool | IsEmpty () const |
void | Clear () |
Public Member Functions inherited from v8::api_internal::StackAllocated< false > | |
StackAllocated ()=default | |
Static Public Member Functions | |
template<class S > | |
static Local< T > | Cast (Local< S > that) |
static Local< T > | New (Isolate *isolate, Local< T > that) |
static Local< T > | New (Isolate *isolate, const PersistentBase< T > &that) |
static Local< T > | New (Isolate *isolate, const BasicTracedReference< T > &that) |
Friends | |
class | TracedReferenceBase |
class | Utils |
template<class F > | |
class | Eternal |
template<class F > | |
class | Global |
template<class F > | |
class | Local |
template<class F > | |
class | MaybeLocal |
template<class F , class M > | |
class | Persistent |
template<class F > | |
class | FunctionCallbackInfo |
template<class F > | |
class | PropertyCallbackInfo |
class | String |
class | Object |
class | Context |
class | Isolate |
class | Private |
template<class F > | |
class | internal::CustomArguments |
class | HandleScope |
class | EscapableHandleScope |
class | InternalEscapableScope |
template<class F1 , class F2 , class F3 > | |
class | PersistentValueMapBase |
template<class F > | |
class | ReturnValue |
template<class F > | |
class | Traced |
class | internal::SamplingHeapProfiler |
class | internal::HandleHelper |
class | debug::ConsoleCallArguments |
class | internal::LocalUnchecked< T > |
Local< Primitive > | Undefined (Isolate *isolate) |
Local< Primitive > | Null (Isolate *isolate) |
Local< Boolean > | True (Isolate *isolate) |
Local< Boolean > | False (Isolate *isolate) |
Additional Inherited Members | |
Protected Member Functions inherited from v8::LocalBase< T > | |
LocalBase ()=default | |
LocalBase (internal::Address *location) | |
template<typename S > | |
LocalBase (const LocalBase< S > &other) | |
Protected Member Functions inherited from v8::api_internal::IndirectHandleBase | |
IndirectHandleBase ()=default | |
IndirectHandleBase (const IndirectHandleBase &other)=default | |
IndirectHandleBase & | operator= (const IndirectHandleBase &that)=default |
IndirectHandleBase (internal::Address *location) | |
internal::Address | ptr () const |
internal::Address *const & | slot () const |
internal::Address *& | slot () |
template<typename T , bool check_null = false> | |
T * | value () const |
internal::ValueHelper::InternalRepresentationType | repr () const |
Protected Member Functions inherited from v8::api_internal::StackAllocated< false > | |
StackAllocated (no_checking_tag) | |
StackAllocated (const StackAllocated &other, no_checking_tag) | |
void | VerifyOnStack () const |
Static Protected Member Functions inherited from v8::LocalBase< T > | |
static LocalBase< T > | New (Isolate *isolate, internal::Address value) |
static LocalBase< T > | New (Isolate *isolate, T *that) |
static LocalBase< T > | FromSlot (internal::Address *slot) |
static LocalBase< T > | FromRepr (internal::ValueHelper::InternalRepresentationType repr) |
Static Protected Attributes inherited from v8::api_internal::StackAllocated< false > | |
static constexpr no_checking_tag | do_not_check |
An object reference managed by the v8 garbage collector.
All objects returned from v8 have to be tracked by the garbage collector so that it knows that the objects are still alive. Also, because the garbage collector may move objects, it is unsafe to point directly to an object. Instead, all objects are stored in handles which are known by the garbage collector and updated whenever an object moves. Handles should always be passed by value (except in cases like out-parameters) and they should never be allocated on the heap.
There are two types of handles: local and persistent handles.
Local handles are light-weight and transient and typically used in local operations. They are managed by HandleScopes. That means that a HandleScope must exist on the stack when they are created and that they are only valid inside of the HandleScope active during their creation. For passing a local handle to an outer HandleScope, an EscapableHandleScope and its Escape() method must be used.
Persistent handles can be used when storing objects across several independent operations and have to be explicitly deallocated when they're no longer used.
It is safe to extract the object stored in the handle by dereferencing the handle (for instance, to extract the Object* from a Local<Object>); the value will still be governed by a handle behind the scenes and the same rules apply to these values as to their handles.
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This check fails when trying to convert between incompatible handles. For example, converting from a Local<String> to a Local<Number>.
Calling this is equivalent to Local<S>::Cast(). In particular, this is only valid if the handle actually refers to a value of the target type.
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Cast a handle to a subclass, e.g. Local<Value> to Local<Object>. This is only valid if the handle actually refers to a value of the target type.
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Create a local handle for the content of another handle. The referee is kept alive by the local handle even when the original handle is destroyed/disposed.
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Checks whether two handles are equal or different. They are equal iff they are both empty or they are both non-empty and the objects to which they refer are physically equal.
If both handles refer to JS objects, this is the same as strict non-equality. For primitives, such as numbers or strings, a true
return value does not indicate that the values aren't equal in the JavaScript sense. Use Value::StrictEquals()
to check primitives for equality.
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Persistent is a way to create a strong pointer from an off-heap object to another on-heap object. As long as the Persistent handle is alive the GC will keep the object pointed to alive. The Persistent handle is always a GC root from the point of view of the GC. Persistent must be constructed and destructed in the same thread.
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