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Public Member Functions | Static Public Member Functions | List of all members
v8::Object Class Reference

#include <v8.h>

Inheritance diagram for v8::Object:
[legend]
Collaboration diagram for v8::Object:
[legend]

Public Member Functions

bool Set (Local< Value > key, Local< Value > value)
 
Maybe< bool > Set (Local< Context > context, Local< Value > key, Local< Value > value)
 
bool Set (uint32_t index, Local< Value > value)
 
Maybe< bool > Set (Local< Context > context, uint32_t index, Local< Value > value)
 
Maybe< bool > CreateDataProperty (Local< Context > context, Local< Name > key, Local< Value > value)
 
Maybe< bool > CreateDataProperty (Local< Context > context, uint32_t index, Local< Value > value)
 
Maybe< bool > DefineOwnProperty (Local< Context > context, Local< Name > key, Local< Value > value, PropertyAttribute attributes=None)
 
Maybe< bool > DefineProperty (Local< Context > context, Local< Name > key, PropertyDescriptor &descriptor)
 
Maybe< bool > ForceSet (Local< Context > context, Local< Value > key, Local< Value > value, PropertyAttribute attribs=None)
 
Local< ValueGet (Local< Value > key)
 
MaybeLocal< ValueGet (Local< Context > context, Local< Value > key)
 
Local< ValueGet (uint32_t index)
 
MaybeLocal< ValueGet (Local< Context > context, uint32_t index)
 
PropertyAttribute GetPropertyAttributes (Local< Value > key)
 
Maybe< PropertyAttributeGetPropertyAttributes (Local< Context > context, Local< Value > key)
 
Local< ValueGetOwnPropertyDescriptor (Local< Name > key)
 
MaybeLocal< ValueGetOwnPropertyDescriptor (Local< Context > context, Local< Name > key)
 
bool Has (Local< Value > key)
 
Maybe< bool > Has (Local< Context > context, Local< Value > key)
 
bool Delete (Local< Value > key)
 
Maybe< bool > Delete (Local< Context > context, Local< Value > key)
 
bool Has (uint32_t index)
 
Maybe< bool > Has (Local< Context > context, uint32_t index)
 
bool Delete (uint32_t index)
 
Maybe< bool > Delete (Local< Context > context, uint32_t index)
 
bool SetAccessor (Local< String > name, AccessorGetterCallback getter, AccessorSetterCallback setter=0, Local< Value > data=Local< Value >(), AccessControl settings=DEFAULT, PropertyAttribute attribute=None)
 
bool SetAccessor (Local< Name > name, AccessorNameGetterCallback getter, AccessorNameSetterCallback setter=0, Local< Value > data=Local< Value >(), AccessControl settings=DEFAULT, PropertyAttribute attribute=None)
 
Maybe< bool > SetAccessor (Local< Context > context, Local< Name > name, AccessorNameGetterCallback getter, AccessorNameSetterCallback setter=0, MaybeLocal< Value > data=MaybeLocal< Value >(), AccessControl settings=DEFAULT, PropertyAttribute attribute=None)
 
void SetAccessorProperty (Local< Name > name, Local< Function > getter, Local< Function > setter=Local< Function >(), PropertyAttribute attribute=None, AccessControl settings=DEFAULT)
 
Maybe< bool > SetNativeDataProperty (Local< Context > context, Local< Name > name, AccessorNameGetterCallback getter, AccessorNameSetterCallback setter=nullptr, Local< Value > data=Local< Value >(), PropertyAttribute attributes=None)
 
Maybe< bool > HasPrivate (Local< Context > context, Local< Private > key)
 
Maybe< bool > SetPrivate (Local< Context > context, Local< Private > key, Local< Value > value)
 
Maybe< bool > DeletePrivate (Local< Context > context, Local< Private > key)
 
MaybeLocal< ValueGetPrivate (Local< Context > context, Local< Private > key)
 
Local< ArrayGetPropertyNames ()
 
MaybeLocal< ArrayGetPropertyNames (Local< Context > context)
 
MaybeLocal< ArrayGetPropertyNames (Local< Context > context, KeyCollectionMode mode, PropertyFilter property_filter, IndexFilter index_filter)
 
Local< ArrayGetOwnPropertyNames ()
 
MaybeLocal< ArrayGetOwnPropertyNames (Local< Context > context)
 
MaybeLocal< ArrayGetOwnPropertyNames (Local< Context > context, PropertyFilter filter)
 
Local< ValueGetPrototype ()
 
bool SetPrototype (Local< Value > prototype)
 
Maybe< bool > SetPrototype (Local< Context > context, Local< Value > prototype)
 
Local< ObjectFindInstanceInPrototypeChain (Local< FunctionTemplate > tmpl)
 
Local< StringObjectProtoToString ()
 
MaybeLocal< StringObjectProtoToString (Local< Context > context)
 
Local< StringGetConstructorName ()
 
Maybe< bool > SetIntegrityLevel (Local< Context > context, IntegrityLevel level)
 
int InternalFieldCount ()
 
Local< ValueGetInternalField (int index)
 
void SetInternalField (int index, Local< Value > value)
 
void * GetAlignedPointerFromInternalField (int index)
 
void SetAlignedPointerInInternalField (int index, void *value)
 
void SetAlignedPointerInInternalFields (int argc, int indices[], void *values[])
 
bool HasOwnProperty (Local< String > key)
 
Maybe< bool > HasOwnProperty (Local< Context > context, Local< Name > key)
 
Maybe< bool > HasOwnProperty (Local< Context > context, uint32_t index)
 
bool HasRealNamedProperty (Local< String > key)
 
Maybe< bool > HasRealNamedProperty (Local< Context > context, Local< Name > key)
 
bool HasRealIndexedProperty (uint32_t index)
 
Maybe< bool > HasRealIndexedProperty (Local< Context > context, uint32_t index)
 
bool HasRealNamedCallbackProperty (Local< String > key)
 
Maybe< bool > HasRealNamedCallbackProperty (Local< Context > context, Local< Name > key)
 
Local< ValueGetRealNamedPropertyInPrototypeChain (Local< String > key)
 
MaybeLocal< ValueGetRealNamedPropertyInPrototypeChain (Local< Context > context, Local< Name > key)
 
Maybe< PropertyAttributeGetRealNamedPropertyAttributesInPrototypeChain (Local< String > key)
 
Maybe< PropertyAttributeGetRealNamedPropertyAttributesInPrototypeChain (Local< Context > context, Local< Name > key)
 
Local< ValueGetRealNamedProperty (Local< String > key)
 
MaybeLocal< ValueGetRealNamedProperty (Local< Context > context, Local< Name > key)
 
Maybe< PropertyAttributeGetRealNamedPropertyAttributes (Local< String > key)
 
Maybe< PropertyAttributeGetRealNamedPropertyAttributes (Local< Context > context, Local< Name > key)
 
bool HasNamedLookupInterceptor ()
 
bool HasIndexedLookupInterceptor ()
 
int GetIdentityHash ()
 
Local< ObjectClone ()
 
Local< ContextCreationContext ()
 
bool IsCallable ()
 
bool IsConstructor ()
 
Local< ValueCallAsFunction (Local< Value > recv, int argc, Local< Value > argv[])
 
MaybeLocal< ValueCallAsFunction (Local< Context > context, Local< Value > recv, int argc, Local< Value > argv[])
 
Local< ValueCallAsConstructor (int argc, Local< Value > argv[])
 
MaybeLocal< ValueCallAsConstructor (Local< Context > context, int argc, Local< Value > argv[])
 
IsolateGetIsolate ()
 
- Public Member Functions inherited from v8::Value
bool IsUndefined () const
 
bool IsNull () const
 
bool IsNullOrUndefined () const
 
bool IsTrue () const
 
bool IsFalse () const
 
bool IsName () const
 
bool IsString () const
 
bool IsSymbol () const
 
bool IsFunction () const
 
bool IsArray () const
 
bool IsObject () const
 
bool IsBoolean () const
 
bool IsNumber () const
 
bool IsExternal () const
 
bool IsInt32 () const
 
bool IsUint32 () const
 
bool IsDate () const
 
bool IsArgumentsObject () const
 
bool IsBooleanObject () const
 
bool IsNumberObject () const
 
bool IsStringObject () const
 
bool IsSymbolObject () const
 
bool IsNativeError () const
 
bool IsRegExp () const
 
bool IsAsyncFunction () const
 
bool IsGeneratorFunction () const
 
bool IsGeneratorObject () const
 
bool IsPromise () const
 
bool IsMap () const
 
bool IsSet () const
 
bool IsMapIterator () const
 
bool IsSetIterator () const
 
bool IsWeakMap () const
 
bool IsWeakSet () const
 
bool IsArrayBuffer () const
 
bool IsArrayBufferView () const
 
bool IsTypedArray () const
 
bool IsUint8Array () const
 
bool IsUint8ClampedArray () const
 
bool IsInt8Array () const
 
bool IsUint16Array () const
 
bool IsInt16Array () const
 
bool IsUint32Array () const
 
bool IsInt32Array () const
 
bool IsFloat32Array () const
 
bool IsFloat64Array () const
 
bool IsDataView () const
 
bool IsSharedArrayBuffer () const
 
bool IsProxy () const
 
bool IsWebAssemblyCompiledModule () const
 
MaybeLocal< BooleanToBoolean (Local< Context > context) const
 
MaybeLocal< NumberToNumber (Local< Context > context) const
 
MaybeLocal< StringToString (Local< Context > context) const
 
MaybeLocal< StringToDetailString (Local< Context > context) const
 
MaybeLocal< ObjectToObject (Local< Context > context) const
 
MaybeLocal< IntegerToInteger (Local< Context > context) const
 
MaybeLocal< Uint32ToUint32 (Local< Context > context) const
 
MaybeLocal< Int32ToInt32 (Local< Context > context) const
 
Local< BooleanToBoolean (Isolate *isolate) const
 
Local< NumberToNumber (Isolate *isolate) const
 
Local< StringToString (Isolate *isolate) const
 
Local< StringToDetailString (Isolate *isolate) const
 
Local< ObjectToObject (Isolate *isolate) const
 
Local< IntegerToInteger (Isolate *isolate) const
 
Local< Uint32ToUint32 (Isolate *isolate) const
 
Local< Int32ToInt32 (Isolate *isolate) const
 
Local< BooleanToBoolean () const
 
Local< NumberToNumber () const
 
Local< StringToString () const
 
Local< StringToDetailString () const
 
Local< ObjectToObject () const
 
Local< IntegerToInteger () const
 
Local< Uint32ToUint32 () const
 
Local< Int32ToInt32 () const
 
Local< Uint32ToArrayIndex () const
 
MaybeLocal< Uint32ToArrayIndex (Local< Context > context) const
 
Maybe< bool > BooleanValue (Local< Context > context) const
 
Maybe< double > NumberValue (Local< Context > context) const
 
Maybe< int64_t > IntegerValue (Local< Context > context) const
 
Maybe< uint32_t > Uint32Value (Local< Context > context) const
 
Maybe< int32_t > Int32Value (Local< Context > context) const
 
bool BooleanValue () const
 
double NumberValue () const
 
int64_t IntegerValue () const
 
uint32_t Uint32Value () const
 
int32_t Int32Value () const
 
bool Equals (Local< Value > that) const
 
Maybe< bool > Equals (Local< Context > context, Local< Value > that) const
 
bool StrictEquals (Local< Value > that) const
 
bool SameValue (Local< Value > that) const
 
Local< StringTypeOf (Isolate *)
 
Maybe< bool > InstanceOf (Local< Context > context, Local< Object > object)
 

Static Public Member Functions

static int InternalFieldCount (const PersistentBase< Object > &object)
 
static void * GetAlignedPointerFromInternalField (const PersistentBase< Object > &object, int index)
 
static Local< ContextCreationContext (const PersistentBase< Object > &object)
 
static Local< ObjectNew (Isolate *isolate)
 
static ObjectCast (Value *obj)
 
- Static Public Member Functions inherited from v8::Value
template<class T >
static ValueCast (T *value)
 

Detailed Description

A JavaScript object (ECMA-262, 4.3.3)

Member Function Documentation

◆ CallAsConstructor() [1/2]

Local< Value > v8::Object::CallAsConstructor ( int  argc,
Local< Value argv[] 
)

Call an Object as a constructor if a callback is set by the ObjectTemplate::SetCallAsFunctionHandler method. Note: This method behaves like the Function::NewInstance method.

◆ CallAsConstructor() [2/2]

MaybeLocal< Value > v8::Object::CallAsConstructor ( Local< Context context,
int  argc,
Local< Value argv[] 
)

◆ CallAsFunction() [1/2]

MaybeLocal< Value > v8::Object::CallAsFunction ( Local< Context context,
Local< Value recv,
int  argc,
Local< Value argv[] 
)

◆ CallAsFunction() [2/2]

Local< Value > v8::Object::CallAsFunction ( Local< Value recv,
int  argc,
Local< Value argv[] 
)

Call an Object as a function if a callback is set by the ObjectTemplate::SetCallAsFunctionHandler method.

◆ Cast()

Object * v8::Object::Cast ( v8::Value value)
inlinestatic

◆ Clone()

Local< Object > v8::Object::Clone ( )

Clone this object with a fast but shallow copy. Values will point to the same values as the original object.

◆ CreateDataProperty() [1/2]

Maybe< bool > v8::Object::CreateDataProperty ( Local< Context context,
Local< Name key,
Local< Value value 
)

◆ CreateDataProperty() [2/2]

Maybe< bool > v8::Object::CreateDataProperty ( Local< Context context,
uint32_t  index,
Local< Value value 
)

◆ CreationContext() [1/2]

Local< Context > v8::Object::CreationContext ( )

Returns the context in which the object was created.

◆ CreationContext() [2/2]

static Local< Context > v8::Object::CreationContext ( const PersistentBase< Object > &  object)
inlinestatic

Same as above, but works for Persistents

◆ DefineOwnProperty()

Maybe< bool > v8::Object::DefineOwnProperty ( Local< Context context,
Local< Name key,
Local< Value value,
PropertyAttribute  attributes = None 
)

◆ DefineProperty()

Maybe< bool > v8::Object::DefineProperty ( Local< Context context,
Local< Name key,
PropertyDescriptor descriptor 
)

◆ Delete() [1/4]

Maybe< bool > v8::Object::Delete ( Local< Context context,
Local< Value key 
)

◆ Delete() [2/4]

Maybe< bool > v8::Object::Delete ( Local< Context context,
uint32_t  index 
)

◆ Delete() [3/4]

bool v8::Object::Delete ( Local< Value key)

◆ Delete() [4/4]

bool v8::Object::Delete ( uint32_t  index)

◆ DeletePrivate()

Maybe< bool > v8::Object::DeletePrivate ( Local< Context context,
Local< Private key 
)

◆ FindInstanceInPrototypeChain()

Local< Object > v8::Object::FindInstanceInPrototypeChain ( Local< FunctionTemplate tmpl)

Finds an instance of the given function template in the prototype chain.

◆ ForceSet()

Maybe< bool > v8::Object::ForceSet ( Local< Context context,
Local< Value key,
Local< Value value,
PropertyAttribute  attribs = None 
)

◆ Get() [1/4]

MaybeLocal< Value > v8::Object::Get ( Local< Context context,
Local< Value key 
)

◆ Get() [2/4]

MaybeLocal< Value > v8::Object::Get ( Local< Context context,
uint32_t  index 
)

◆ Get() [3/4]

Local< Value > v8::Object::Get ( Local< Value key)

◆ Get() [4/4]

Local< Value > v8::Object::Get ( uint32_t  index)

◆ GetAlignedPointerFromInternalField() [1/2]

static void * v8::Object::GetAlignedPointerFromInternalField ( const PersistentBase< Object > &  object,
int  index 
)
inlinestatic

Same as above, but works for Persistents

◆ GetAlignedPointerFromInternalField() [2/2]

void * v8::Object::GetAlignedPointerFromInternalField ( int  index)
inline

Gets a 2-byte-aligned native pointer from an internal field. This field must have been set by SetAlignedPointerInInternalField, everything else leads to undefined behavior.

◆ GetConstructorName()

Local< String > v8::Object::GetConstructorName ( )

Returns the name of the function invoked as a constructor for this object.

◆ GetIdentityHash()

int v8::Object::GetIdentityHash ( )

Returns the identity hash for this object. The current implementation uses a hidden property on the object to store the identity hash.

The return value will never be 0. Also, it is not guaranteed to be unique.

◆ GetInternalField()

Local< Value > v8::Object::GetInternalField ( int  index)
inline

Gets the value from an internal field.

Here is the call graph for this function:

◆ GetIsolate()

Isolate * v8::Object::GetIsolate ( )

Return the isolate to which the Object belongs to.

◆ GetOwnPropertyDescriptor() [1/2]

MaybeLocal< Value > v8::Object::GetOwnPropertyDescriptor ( Local< Context context,
Local< Name key 
)

◆ GetOwnPropertyDescriptor() [2/2]

Local< Value > v8::Object::GetOwnPropertyDescriptor ( Local< Name key)

Returns Object.getOwnPropertyDescriptor as per ES2016 section 19.1.2.6.

◆ GetOwnPropertyNames() [1/3]

Local< Array > v8::Object::GetOwnPropertyNames ( )

This function has the same functionality as GetPropertyNames but the returned array doesn't contain the names of properties from prototype objects.

◆ GetOwnPropertyNames() [2/3]

MaybeLocal< Array > v8::Object::GetOwnPropertyNames ( Local< Context context)

◆ GetOwnPropertyNames() [3/3]

MaybeLocal< Array > v8::Object::GetOwnPropertyNames ( Local< Context context,
PropertyFilter  filter 
)

Returns an array containing the names of the filtered properties of this object, including properties from prototype objects. The array returned by this method contains the same values as would be enumerated by a for-in statement over this object.

◆ GetPrivate()

MaybeLocal< Value > v8::Object::GetPrivate ( Local< Context context,
Local< Private key 
)

◆ GetPropertyAttributes() [1/2]

Maybe< PropertyAttribute > v8::Object::GetPropertyAttributes ( Local< Context context,
Local< Value key 
)

◆ GetPropertyAttributes() [2/2]

PropertyAttribute v8::Object::GetPropertyAttributes ( Local< Value key)

Gets the property attributes of a property which can be None or any combination of ReadOnly, DontEnum and DontDelete. Returns None when the property doesn't exist.

◆ GetPropertyNames() [1/3]

Local< Array > v8::Object::GetPropertyNames ( )

Returns an array containing the names of the enumerable properties of this object, including properties from prototype objects. The array returned by this method contains the same values as would be enumerated by a for-in statement over this object.

◆ GetPropertyNames() [2/3]

MaybeLocal< Array > v8::Object::GetPropertyNames ( Local< Context context)

◆ GetPropertyNames() [3/3]

MaybeLocal< Array > v8::Object::GetPropertyNames ( Local< Context context,
KeyCollectionMode  mode,
PropertyFilter  property_filter,
IndexFilter  index_filter 
)

◆ GetPrototype()

Local< Value > v8::Object::GetPrototype ( )

Get the prototype object. This does not skip objects marked to be skipped by proto and it does not consult the security handler.

◆ GetRealNamedProperty() [1/2]

MaybeLocal< Value > v8::Object::GetRealNamedProperty ( Local< Context context,
Local< Name key 
)

◆ GetRealNamedProperty() [2/2]

Local< Value > v8::Object::GetRealNamedProperty ( Local< String key)

If result.IsEmpty() no real property was located on the object or in the prototype chain. This means interceptors in the prototype chain are not called.

◆ GetRealNamedPropertyAttributes() [1/2]

Maybe< PropertyAttribute > v8::Object::GetRealNamedPropertyAttributes ( Local< Context context,
Local< Name key 
)

◆ GetRealNamedPropertyAttributes() [2/2]

Maybe< PropertyAttribute > v8::Object::GetRealNamedPropertyAttributes ( Local< String key)

Gets the property attributes of a real property which can be None or any combination of ReadOnly, DontEnum and DontDelete. Interceptors in the prototype chain are not called.

◆ GetRealNamedPropertyAttributesInPrototypeChain() [1/2]

Maybe< PropertyAttribute > v8::Object::GetRealNamedPropertyAttributesInPrototypeChain ( Local< Context context,
Local< Name key 
)

◆ GetRealNamedPropertyAttributesInPrototypeChain() [2/2]

Maybe< PropertyAttribute > v8::Object::GetRealNamedPropertyAttributesInPrototypeChain ( Local< String key)

Gets the property attributes of a real property in the prototype chain, which can be None or any combination of ReadOnly, DontEnum and DontDelete. Interceptors in the prototype chain are not called.

◆ GetRealNamedPropertyInPrototypeChain() [1/2]

MaybeLocal< Value > v8::Object::GetRealNamedPropertyInPrototypeChain ( Local< Context context,
Local< Name key 
)

◆ GetRealNamedPropertyInPrototypeChain() [2/2]

Local< Value > v8::Object::GetRealNamedPropertyInPrototypeChain ( Local< String key)

If result.IsEmpty() no real property was located in the prototype chain. This means interceptors in the prototype chain are not called.

◆ Has() [1/4]

Maybe< bool > v8::Object::Has ( Local< Context context,
Local< Value key 
)

Object::Has() calls the abstract operation HasProperty(O, P) described in ECMA-262, 7.3.10. Has() returns true, if the object has the property, either own or on the prototype chain. Interceptors, i.e., PropertyQueryCallbacks, are called if present.

Has() has the same side effects as JavaScript's variable in object. For example, calling Has() on a revoked proxy will throw an exception.

Note
Has() converts the key to a name, which possibly calls back into JavaScript.

See also v8::Object::HasOwnProperty() and v8::Object::HasRealNamedProperty().

◆ Has() [2/4]

Maybe< bool > v8::Object::Has ( Local< Context context,
uint32_t  index 
)

◆ Has() [3/4]

bool v8::Object::Has ( Local< Value key)

◆ Has() [4/4]

bool v8::Object::Has ( uint32_t  index)

◆ HasIndexedLookupInterceptor()

bool v8::Object::HasIndexedLookupInterceptor ( )

Tests for an index lookup interceptor.

◆ HasNamedLookupInterceptor()

bool v8::Object::HasNamedLookupInterceptor ( )

Tests for a named lookup interceptor.

◆ HasOwnProperty() [1/3]

Maybe< bool > v8::Object::HasOwnProperty ( Local< Context context,
Local< Name key 
)

HasOwnProperty() is like JavaScript's Object.prototype.hasOwnProperty().

See also v8::Object::Has() and v8::Object::HasRealNamedProperty().

◆ HasOwnProperty() [2/3]

Maybe< bool > v8::Object::HasOwnProperty ( Local< Context context,
uint32_t  index 
)

◆ HasOwnProperty() [3/3]

bool v8::Object::HasOwnProperty ( Local< String key)

◆ HasPrivate()

Maybe< bool > v8::Object::HasPrivate ( Local< Context context,
Local< Private key 
)

Functionality for private properties. This is an experimental feature, use at your own risk. Note: Private properties are not inherited. Do not rely on this, since it may change.

◆ HasRealIndexedProperty() [1/2]

Maybe< bool > v8::Object::HasRealIndexedProperty ( Local< Context context,
uint32_t  index 
)

◆ HasRealIndexedProperty() [2/2]

bool v8::Object::HasRealIndexedProperty ( uint32_t  index)

◆ HasRealNamedCallbackProperty() [1/2]

Maybe< bool > v8::Object::HasRealNamedCallbackProperty ( Local< Context context,
Local< Name key 
)

◆ HasRealNamedCallbackProperty() [2/2]

bool v8::Object::HasRealNamedCallbackProperty ( Local< String key)

◆ HasRealNamedProperty() [1/2]

Maybe< bool > v8::Object::HasRealNamedProperty ( Local< Context context,
Local< Name key 
)

Use HasRealNamedProperty() if you want to check if an object has an own property without causing side effects, i.e., without calling interceptors.

This function is similar to v8::Object::HasOwnProperty(), but it does not call interceptors.

Note
Consider using non-masking interceptors, i.e., the interceptors are not called if the receiver has the real named property. See v8::PropertyHandlerFlags::kNonMasking.

See also v8::Object::Has().

◆ HasRealNamedProperty() [2/2]

bool v8::Object::HasRealNamedProperty ( Local< String key)

◆ InternalFieldCount() [1/2]

int v8::Object::InternalFieldCount ( )

Gets the number of internal fields for this Object.

◆ InternalFieldCount() [2/2]

static int v8::Object::InternalFieldCount ( const PersistentBase< Object > &  object)
inlinestatic

Same as above, but works for Persistents

◆ IsCallable()

bool v8::Object::IsCallable ( )

Checks whether a callback is set by the ObjectTemplate::SetCallAsFunctionHandler method. When an Object is callable this method returns true.

◆ IsConstructor()

bool v8::Object::IsConstructor ( )

True if this object is a constructor.

◆ New()

static Local< Object > v8::Object::New ( Isolate isolate)
static

◆ ObjectProtoToString() [1/2]

Local< String > v8::Object::ObjectProtoToString ( )

Call builtin Object.prototype.toString on this object. This is different from Value::ToString() that may call user-defined toString function. This one does not.

◆ ObjectProtoToString() [2/2]

MaybeLocal< String > v8::Object::ObjectProtoToString ( Local< Context context)

◆ Set() [1/4]

Maybe< bool > v8::Object::Set ( Local< Context context,
Local< Value key,
Local< Value value 
)

◆ Set() [2/4]

Maybe< bool > v8::Object::Set ( Local< Context context,
uint32_t  index,
Local< Value value 
)

◆ Set() [3/4]

bool v8::Object::Set ( Local< Value key,
Local< Value value 
)

◆ Set() [4/4]

bool v8::Object::Set ( uint32_t  index,
Local< Value value 
)

◆ SetAccessor() [1/3]

Maybe< bool > v8::Object::SetAccessor ( Local< Context context,
Local< Name name,
AccessorNameGetterCallback  getter,
AccessorNameSetterCallback  setter = 0,
MaybeLocal< Value data = MaybeLocalValue >(),
AccessControl  settings = DEFAULT,
PropertyAttribute  attribute = None 
)

◆ SetAccessor() [2/3]

bool v8::Object::SetAccessor ( Local< Name name,
AccessorNameGetterCallback  getter,
AccessorNameSetterCallback  setter = 0,
Local< Value data = LocalValue >(),
AccessControl  settings = DEFAULT,
PropertyAttribute  attribute = None 
)

◆ SetAccessor() [3/3]

bool v8::Object::SetAccessor ( Local< String name,
AccessorGetterCallback  getter,
AccessorSetterCallback  setter = 0,
Local< Value data = LocalValue >(),
AccessControl  settings = DEFAULT,
PropertyAttribute  attribute = None 
)

◆ SetAccessorProperty()

void v8::Object::SetAccessorProperty ( Local< Name name,
Local< Function getter,
Local< Function setter = LocalFunction >(),
PropertyAttribute  attribute = None,
AccessControl  settings = DEFAULT 
)

◆ SetAlignedPointerInInternalField()

void v8::Object::SetAlignedPointerInInternalField ( int  index,
void *  value 
)

Sets a 2-byte-aligned native pointer in an internal field. To retrieve such a field, GetAlignedPointerFromInternalField must be used, everything else leads to undefined behavior.

◆ SetAlignedPointerInInternalFields()

void v8::Object::SetAlignedPointerInInternalFields ( int  argc,
int  indices[],
void *  values[] 
)

◆ SetIntegrityLevel()

Maybe< bool > v8::Object::SetIntegrityLevel ( Local< Context context,
IntegrityLevel  level 
)

Sets the integrity level of the object.

◆ SetInternalField()

void v8::Object::SetInternalField ( int  index,
Local< Value value 
)

Sets the value in an internal field.

◆ SetNativeDataProperty()

Maybe< bool > v8::Object::SetNativeDataProperty ( Local< Context context,
Local< Name name,
AccessorNameGetterCallback  getter,
AccessorNameSetterCallback  setter = nullptr,
Local< Value data = LocalValue >(),
PropertyAttribute  attributes = None 
)

Sets a native data property like Template::SetNativeDataProperty, but this method sets on this object directly.

◆ SetPrivate()

Maybe< bool > v8::Object::SetPrivate ( Local< Context context,
Local< Private key,
Local< Value value 
)

◆ SetPrototype() [1/2]

Maybe< bool > v8::Object::SetPrototype ( Local< Context context,
Local< Value prototype 
)

◆ SetPrototype() [2/2]

bool v8::Object::SetPrototype ( Local< Value prototype)

Set the prototype object. This does not skip objects marked to be skipped by proto and it does not consult the security handler.


The documentation for this class was generated from the following file: